I design {{verb 1}}, {{verb 2}} & {{verb 3}}.

{{Your one-paragraph bio. ~2-4 sentences.}}

Recent projects.

{{Your Project Title}}

{{One-sentence outcome. The challenge: design an opening — the first 30 seconds, the unboxing, the threshold — that feels iconic. Took cues from Disney, Apple, DVF.}}

My Role{{e.g., Solo / Lead designer}}
Partner / Dyad{{name if applicable}}
Timeline{{Week 2, 7 days}}
Tools{{e.g., paper, Figma, video, props}}
Live / DemoView →

Context

{{What is the experience you redesigned an opening for? Why did its current beginning fall flat?}}

The Problem

{{Frame the human problem. What was missing in the first moments? What feeling did you want to create instead?}}

Research

{{Which existing iconic beginnings did you study? What pattern did you borrow? (Disney anticipation, Apple sequence, DVF analogy)}}

{{Reference research / mood board · image · video · PDF · slides — see MEDIA GUIDE at top of file}}
{{Figure 1.}}

Process

{{Sketches, props, storyboard, prototype. What did you try that didn't work?}}

{{Sketches / storyboard}}
{{Figure 2.}}

Key Decisions

{{The 2–3 design moves that defined your opening. Tie back to the feeling you wanted to create.}}

{{Final design — staged photo, video still, or render}}
{{Figure 3.}}

Tools, Workflow & Takeaway

Tools: {{1–2 lines. Which tools you used, evaluated, or deliberately didn't use.}}

Workflow: {{1–2 lines. How you moved between tools across stages (ideation · iteration · prototype building · functional or visual adjustments · etc.). For AI-assisted work, name the back-and-forth.}}

Takeaway: {{1–2 lines. What you'd reuse from this workflow / what you'd change.}}

Outcome & Reflection

What changed: {{What was the felt difference? Test it on a real person if you can.}}

What I learned: {{One honest sentence.}}

{{Your Project Title}}

{{One-sentence outcome. You picked a mundane world, went deep, and delivered a standalone design brief.}}

My Role{{Solo / Partner}}
Partner / Dyad{{name}}
Timeline{{Week 3, 7 days}}
Tools{{interview, observation, sketching}}
Live / DemoView →

Context

{{What mundane world did you choose? Why this one? What did most people overlook about it?}}

The Problem

{{The invisible system you made visible. Frame it as a human problem, not a category gap.}}

Research

{{Who did you interview? What did you observe? Which dual desires showed up? The disappearing interviewer principle — were you serving the subject?}}

{{Interview notes / observation artifacts}}
{{Figure 1.}}

Process

{{How did you go from research to a brief? Which directions did you reject?}}

{{Synthesis artifacts}}
{{Figure 2.}}

Key Decisions

{{The design moves in your brief. What did the world demand that you wouldn't have known without going deep?}}

{{Design brief artifact}}
{{Figure 3.}}

Tools, Workflow & Takeaway

Tools: {{1–2 lines. Which tools you used, evaluated, or deliberately didn't use.}}

Workflow: {{1–2 lines. How you moved between tools across stages (ideation · iteration · prototype building · functional or visual adjustments · etc.). For AI-assisted work, name the back-and-forth.}}

Takeaway: {{1–2 lines. What you'd reuse from this workflow / what you'd change.}}

Outcome & Reflection

What changed: {{Did your brief change how someone in that world saw their own work?}}

What I learned: {{One honest sentence about going deep.}}

{{Your Project Title}}

{{One-sentence outcome. The object you designed to last 30 years — and why someone would keep it that long.}}

My Role{{Solo / Partner}}
Partner / Dyad{{name}}
Timeline{{Week 4, 7 days}}
Tools{{materials, sketches, model-making}}
Live / DemoView →

Context

{{What object did you pick to redesign for longevity? What's the current 3-year throwaway version?}}

The Problem

{{Emotional durability — what makes someone love an object enough to repair it? The challenge wasn't "make it harder," it was "make it matter."}}

Research

{{Which 30-year-old objects did you study? Repair Cafe, Patagonia, Swarovski, Flyknit, PPR HOME — which principle did you borrow?}}

{{Reference objects you studied}}
{{Figure 1.}}

Process

{{Material choices, joinery, modularity, repairability. What did you try that wouldn't hold up?}}

{{Material studies / prototypes}}
{{Figure 2.}}

Key Decisions

{{The 2–3 longevity moves: constraint as identity, durability as desirability, repair as understanding.}}

{{Final object / prototype}}
{{Figure 3.}}

Tools, Workflow & Takeaway

Tools: {{1–2 lines. Which tools you used, evaluated, or deliberately didn't use.}}

Workflow: {{1–2 lines. How you moved between tools across stages (ideation · iteration · prototype building · functional or visual adjustments · etc.). For AI-assisted work, name the back-and-forth.}}

Takeaway: {{1–2 lines. What you'd reuse from this workflow / what you'd change.}}

Outcome & Reflection

What changed: {{Would a real person keep this for 30 years? Why?}}

What I learned: {{One honest sentence about durability.}}

{{Your Project Title}}

{{One-sentence outcome. The place-based sensory prototype you designed — making the invisible perceptible.}}

My Role{{Partner dyad}}
Partner{{name}}
Timeline{{Week 5–6, delivered Monday Week 6}}
Tools{{scent, sound, materials, lighting, site}}
Live / DemoView →

Context

{{Which place did you design for? What was its dominant sense — what was being ignored?}}

The Problem

{{The non-visual feeling you wanted to create or amplify. (Use Desmet & Hekkert — appraisal? association? meaning?)}}

Research

{{The 60-Second Experience exercise — what did you notice that no one talks about? Which references guided you (Jiro, Noma, Eliasson)?}}

{{On-site sensory notes / mood board}}
{{Figure 1.}}

Process

{{Material tests, scent experiments, sound trials. What didn't read as intended?}}

{{Prototype iterations}}
{{Figure 2.}}

Key Decisions

{{The 2–3 sensory choices that defined the prototype. Multisensory design — but which sense led?}}

{{Final prototype in place}}
{{Figure 3.}}

Tools, Workflow & Takeaway

Tools: {{1–2 lines. Which tools you used, evaluated, or deliberately didn't use.}}

Workflow: {{1–2 lines. How you moved between tools across stages (ideation · iteration · prototype building · functional or visual adjustments · etc.). For AI-assisted work, name the back-and-forth.}}

Takeaway: {{1–2 lines. What you'd reuse from this workflow / what you'd change.}}

Outcome & Reflection

What changed: {{How did people respond when they encountered it? What did they say?}}

What I learned: {{One honest sentence about designing for a sense you can't see.}}

My 10 Principles

{{One-sentence framing. Not Dieter Rams's principles — yours. What you've come to believe about design after six weeks of making and curating.}}

My RoleSolo · Personal POV
Source{{your curation journal + body of work}}
TimelineWeek 6
Format{{poster · zine · video · essay · slides}}
Live / DemoView →

Context

{{Why these 10? What were you noticing in your curation journal that nobody had named for you? This is taste articulated.}}

The 10 Principles

  1. {{Principle 1 — short title + one-sentence explanation.}}
  2. {{Principle 2}}
  3. {{Principle 3}}
  4. {{Principle 4}}
  5. {{Principle 5}}
  6. {{Principle 6}}
  7. {{Principle 7}}
  8. {{Principle 8}}
  9. {{Principle 9}}
  10. {{Principle 10}}
{{Your principles as a designed artifact — poster, zine cover, video still}}
{{Figure 1.}}

How I Arrived Here

{{Which projects, readings, or moments shaped each principle? Connect 2–3 of the principles back to specific work.}}

Tools, Workflow & Takeaway

Tools: {{1–2 lines. How you produced the artifact (poster · zine · video · essay · slides) — which tools you used, evaluated, or skipped.}}

Workflow: {{1–2 lines. How you moved from journal entries → drafted principles → designed artifact. For AI-assisted work, name the back-and-forth.}}

Takeaway: {{1–2 lines. What you'd reuse from this workflow / what you'd change.}}

Reflection

What I see in my own taste: {{What pattern does the list reveal that you hadn't named before?}}

What's still uncertain: {{Which principle do you hold most loosely? Why?}}

{{Final Project Title}}

{{One-sentence outcome. The problem your final project solved, and what the three-version arc taught you.}}

My Role{{Solo / Partner dyad}}
Partner{{name}}
TimelineWeeks 7–10 · 4 weeks · 3 versions
Tools{{tools across all versions}}
Live / DemoView V3 →

Context & Problem

{{The framing that held across all three versions. What problem were you returning to each week?}}

Research

{{Research that informed V1, plus what you continued to learn during V2 and V3.}}

{{Research artifacts spanning the arc}}
{{Figure 1.}}

The First Attempt

{{What did V1 look like? Where did you put useful friction? Which Pixar Braintrust / Sutton & Rao concepts shaped it? What didn't land?}}

{{V1 artifact}}
{{Figure 2. V1 — what it was.}}

The Ugly Darling

{{What did V2 add that V1 couldn't have — a new SEMINAL system, audience, scale, or material? Which ugly darling did you give more room? What did you let go of from V1?}}

{{V2 artifact}}
{{Figure 3. V2 — what changed.}}

The Final Edit

{{What did V3 cut from V2? Obsessive reduction — the edit as design. What survived three rounds because it was load-bearing? Apply Schön (reflection-in-action) and Duarte (audience as hero).}}

{{V3 final artifact — the version that can stand on its own}}
{{Figure 4. V3 — what stayed.}}

Tools, Workflow & Takeaway across V1 → V2 → V3

Tools: {{1–2 lines. Which tools you used, evaluated, or deliberately didn't use across the three versions. Note any tool swaps between versions.}}

Workflow: {{1–2 lines. How you moved between tools across stages (ideation · iteration · prototype building · functional or visual adjustments · etc.) — and how that workflow itself evolved V1 → V2 → V3. For AI-assisted work, name the back-and-forth.}}

Takeaway: {{1–2 lines. What you'd reuse from this workflow / what you'd change.}}

Outcome & Reflection on the Arc

What changed across V1 → V2 → V3: {{Name the through-line and the cuts.}}

What I learned about iteration: {{One honest sentence on what V3 made possible that V1 couldn't see.}}

What V3 stands on its own as: {{Frame V3 for someone who never saw V1 or V2.}}

Who I am.

{{Portrait photo, 4:5}}

{{Paragraph 1: who you are, what kinds of problems pull you in. Be specific — "designing for people who cook on a budget" lands better than "user-centered design."}}

{{Paragraph 2: how you work — methods, collaborators, the kind of team you do your best work with.}}

{{Paragraph 3: who you are when you're not designing — one or two real things. This is where personality belongs.}}

20 designs that inspire me before and after this course.

{{Photographed hand-drawn 8×10, textured paper. Show both sides — Side A (Week 1, before) and Side B (Week 10, after).}}

{{A hand-drawn 8×10 data visualization of my inspiration collection. Side A is what you started the course. Side B is what's been added by the end. 20 designs that inspire you before and after, tagged by class concepts and SEMINAL systems. The drawing is the felt version; the table below is the legible version.}}

Legend
{{How to read the drawing: shape = …, color = …, line weight = …, position = …}}

The Collection — 40 Designs

40 rows total: 20 that inspired you at the start of the course (Side A · Week 1) and 20 added by the end (Side B · Week 10). SEMINAL = which system letter(s) the design embodies (S · E · M · I · N · A · L · can be more than one). Concept tags are optional — pull from the reference below if a concept jumped out.

Concept tags reference — SEMINAL systems + Week 2–9 concepts (click to expand)

SEMINAL Systems (Week 1)

S — Service
experience journeys, touchpoints, delivery
E — Energy
environmental flows, carbon, power
M — Material
physical matter, form, manufacturing
I — Interaction / Sensory
how designs are experienced, perceived, used
N — Natural
ecology, organisms, food systems
A — Artificial
computation, AI, machine intelligence
L — Longevity
durability, repair, aging, aesthetics

Week 2 — Iconic Beginnings

Structure Mapping
borrowing the deep structure of one thing for another
Far-Field Analogies
pulling design moves from distant domains
Technology Brokering
combining existing tech in new ways
Experience Economy
designing for the felt event, not just the product
Affordances
what an object invites you to do with it
Anticipation as Design
designing the moments before the experience
Controlled Reveal
pacing what gets shown, when
Sensory Arc
the curve of sensory intensity across an experience
One Resonant Idea
the single thing the design is about

Week 3 — Everything Is a World

Disappearing Interviewer
getting out of the subject's way
Curiosity as Structure
the interviewer's curiosity IS the show
Interviewing Users
direct, generative conversation as research
Invisible Systems Made Visible
designing for what's overlooked
Dual Desires
catering to contradictory wants in the same person
Going Deep
rabbit-holing into a mundane domain

Week 4 — The 30-Year Object

Constraints Increase Variability
fewer materials, more interesting outputs
Emotionally Durable Design
designed to be loved long enough to repair
Craftsmanship
visible care in execution
Constraint as Identity
the limitation becomes the brand
Durability as Desirability
long-life as a selling point
Repair as Understanding
repairing it teaches you about it

Week 5 — Invisible Senses

Multisensory Design
engaging more than vision
Frame Innovation
changing the frame is the design move
Emotional Design
designing for feeling first
Obsessive Sensory Attention
noticing what others skip
Place as Story
the site is the narrative
Making Invisible Perceptible
surfacing what can't normally be seen

Week 6 — Curating & Taste

Curation as Self-Knowledge
what you collect reveals you
System Clustering
patterns inside your collection
Body of Work
the curated whole as the argument

Week 7 — Get Out of Your Head

Collective Intelligence
the group sees what the individual misses
Technology as Teammate
tools that share the work
Braintrust
Pixar-style structured candor
Useful Friction
slowing things down deliberately
Candor Without Authority
feedback without rank
Service Design Under Pressure
designing for crisis moments

Week 8 — Ugly Darlings

Ugly Darlings
the unfinished idea worth more time
Artful Making
execution as expression
Design with Intent
every move on purpose
Iteration at Scale
Dyson's 5,127 prototypes

Week 9 — Less But Better

Reflection-in-Action
Schön: thinking while doing
Audience as Hero
Duarte: the audience drives the story
Obsessive Reduction
cutting until only the load-bearing remains
The Edit as Design
what you remove IS the design

Side A Week 1 · Before

# Design / Inspiration What inspires me about it SEMINAL Concept tags
01{{Design name}}{{One line.}}{{e.g., M · I}}{{}}
02{{Design name}}{{One line.}}{{}}{{}}
03{{Design name}}{{One line.}}{{}}{{}}
04{{Design name}}{{One line.}}{{}}{{}}
05{{Design name}}{{One line.}}{{}}{{}}
06{{Design name}}{{One line.}}{{}}{{}}
07{{Design name}}{{One line.}}{{}}{{}}
08{{Design name}}{{One line.}}{{}}{{}}
09{{Design name}}{{One line.}}{{}}{{}}
10{{Design name}}{{One line.}}{{}}{{}}
11{{Design name}}{{One line.}}{{}}{{}}
12{{Design name}}{{One line.}}{{}}{{}}
13{{Design name}}{{One line.}}{{}}{{}}
14{{Design name}}{{One line.}}{{}}{{}}
15{{Design name}}{{One line.}}{{}}{{}}
16{{Design name}}{{One line.}}{{}}{{}}
17{{Design name}}{{One line.}}{{}}{{}}
18{{Design name}}{{One line.}}{{}}{{}}
19{{Design name}}{{One line.}}{{}}{{}}
20{{Design name}}{{One line.}}{{}}{{}}

Side B Week 10 · After

# Design / Inspiration What inspires me about it SEMINAL Concept tags
21{{Design name}}{{One line.}}{{}}{{e.g., Going Deep}}
22{{Design name}}{{One line.}}{{}}{{}}
23{{Design name}}{{One line.}}{{}}{{}}
24{{Design name}}{{One line.}}{{}}{{}}
25{{Design name}}{{One line.}}{{}}{{}}
26{{Design name}}{{One line.}}{{}}{{}}
27{{Design name}}{{One line.}}{{}}{{}}
28{{Design name}}{{One line.}}{{}}{{}}
29{{Design name}}{{One line.}}{{}}{{}}
30{{Design name}}{{One line.}}{{}}{{}}
31{{Design name}}{{One line.}}{{}}{{}}
32{{Design name}}{{One line.}}{{}}{{}}
33{{Design name}}{{One line.}}{{}}{{}}
34{{Design name}}{{One line.}}{{}}{{}}
35{{Design name}}{{One line.}}{{}}{{}}
36{{Design name}}{{One line.}}{{}}{{}}
37{{Design name}}{{One line.}}{{}}{{}}
38{{Design name}}{{One line.}}{{}}{{}}
39{{Design name}}{{One line.}}{{}}{{}}
40{{Design name}}{{One line.}}{{}}{{}}

What the pattern reveals: {{1–3 sentences. How did your collection shift from Side A to Side B? Which SEMINAL systems cluster on each side? Which letters never show up? What does the difference say about how your eye changed?}}

Let's connect.