Case 01 · Week 2 · Experience Design
Iconic Beginnings
{{One sentence framing your project. Example: "I redesigned the first 60 seconds of a public library visit to feel like an invitation, not a procedure."}}
Read the case study →{{Your one-paragraph bio. ~2-4 sentences.}}
Selected Work · 2026 · Design Survivor
Case 01 · Week 2 · Experience Design
{{One sentence framing your project. Example: "I redesigned the first 60 seconds of a public library visit to feel like an invitation, not a procedure."}}
Read the case study →Case 02 · Week 3 · Research-led Design
{{One sentence. The mundane world you went deep into and what you found there.}}
Read the case study →Case 03 · Week 4 · Longevity & Repair
{{One sentence. The object you designed to last 30 years and why people would keep it.}}
Read the case study →Case 04 · Week 5 · Sensory Design
{{One sentence. The place-based sensory prototype you made and the feeling it created.}}
Read the case study →Case 05 · Week 6 · Articulated Taste
{{One sentence. The 10 principles you articulated and what they reveal about your design POV.}}
Read the case study →Case 06 · Weeks 7–10 · Final Project Arc
{{One sentence framing the problem your final project solved. Three iterations: V1 (Useful Friction), V2 (What Deserves More), V3 (Less But Better).}}
Read the case study →Case 01 · Week 2 · Iconic Beginnings
{{One-sentence outcome. The challenge: design an opening — the first 30 seconds, the unboxing, the threshold — that feels iconic. Took cues from Disney, Apple, DVF.}}
{{What is the experience you redesigned an opening for? Why did its current beginning fall flat?}}
{{Frame the human problem. What was missing in the first moments? What feeling did you want to create instead?}}
{{Which existing iconic beginnings did you study? What pattern did you borrow? (Disney anticipation, Apple sequence, DVF analogy)}}
{{Sketches, props, storyboard, prototype. What did you try that didn't work?}}
{{The 2–3 design moves that defined your opening. Tie back to the feeling you wanted to create.}}
Tools: {{1–2 lines. Which tools you used, evaluated, or deliberately didn't use.}}
Workflow: {{1–2 lines. How you moved between tools across stages (ideation · iteration · prototype building · functional or visual adjustments · etc.). For AI-assisted work, name the back-and-forth.}}
Takeaway: {{1–2 lines. What you'd reuse from this workflow / what you'd change.}}
What changed: {{What was the felt difference? Test it on a real person if you can.}}
What I learned: {{One honest sentence.}}
Case 02 · Week 3 · Everything Is a World
{{One-sentence outcome. You picked a mundane world, went deep, and delivered a standalone design brief.}}
{{What mundane world did you choose? Why this one? What did most people overlook about it?}}
{{The invisible system you made visible. Frame it as a human problem, not a category gap.}}
{{Who did you interview? What did you observe? Which dual desires showed up? The disappearing interviewer principle — were you serving the subject?}}
{{How did you go from research to a brief? Which directions did you reject?}}
{{The design moves in your brief. What did the world demand that you wouldn't have known without going deep?}}
Tools: {{1–2 lines. Which tools you used, evaluated, or deliberately didn't use.}}
Workflow: {{1–2 lines. How you moved between tools across stages (ideation · iteration · prototype building · functional or visual adjustments · etc.). For AI-assisted work, name the back-and-forth.}}
Takeaway: {{1–2 lines. What you'd reuse from this workflow / what you'd change.}}
What changed: {{Did your brief change how someone in that world saw their own work?}}
What I learned: {{One honest sentence about going deep.}}
Case 03 · Week 4 · The 30-Year Object
{{One-sentence outcome. The object you designed to last 30 years — and why someone would keep it that long.}}
{{What object did you pick to redesign for longevity? What's the current 3-year throwaway version?}}
{{Emotional durability — what makes someone love an object enough to repair it? The challenge wasn't "make it harder," it was "make it matter."}}
{{Which 30-year-old objects did you study? Repair Cafe, Patagonia, Swarovski, Flyknit, PPR HOME — which principle did you borrow?}}
{{Material choices, joinery, modularity, repairability. What did you try that wouldn't hold up?}}
{{The 2–3 longevity moves: constraint as identity, durability as desirability, repair as understanding.}}
Tools: {{1–2 lines. Which tools you used, evaluated, or deliberately didn't use.}}
Workflow: {{1–2 lines. How you moved between tools across stages (ideation · iteration · prototype building · functional or visual adjustments · etc.). For AI-assisted work, name the back-and-forth.}}
Takeaway: {{1–2 lines. What you'd reuse from this workflow / what you'd change.}}
What changed: {{Would a real person keep this for 30 years? Why?}}
What I learned: {{One honest sentence about durability.}}
Case 04 · Week 5 · Invisible Senses
{{One-sentence outcome. The place-based sensory prototype you designed — making the invisible perceptible.}}
{{Which place did you design for? What was its dominant sense — what was being ignored?}}
{{The non-visual feeling you wanted to create or amplify. (Use Desmet & Hekkert — appraisal? association? meaning?)}}
{{The 60-Second Experience exercise — what did you notice that no one talks about? Which references guided you (Jiro, Noma, Eliasson)?}}
{{Material tests, scent experiments, sound trials. What didn't read as intended?}}
{{The 2–3 sensory choices that defined the prototype. Multisensory design — but which sense led?}}
Tools: {{1–2 lines. Which tools you used, evaluated, or deliberately didn't use.}}
Workflow: {{1–2 lines. How you moved between tools across stages (ideation · iteration · prototype building · functional or visual adjustments · etc.). For AI-assisted work, name the back-and-forth.}}
Takeaway: {{1–2 lines. What you'd reuse from this workflow / what you'd change.}}
What changed: {{How did people respond when they encountered it? What did they say?}}
What I learned: {{One honest sentence about designing for a sense you can't see.}}
Case 05 · Week 6 · Your 10 Principles
{{One-sentence framing. Not Dieter Rams's principles — yours. What you've come to believe about design after six weeks of making and curating.}}
{{Why these 10? What were you noticing in your curation journal that nobody had named for you? This is taste articulated.}}
{{Which projects, readings, or moments shaped each principle? Connect 2–3 of the principles back to specific work.}}
Tools: {{1–2 lines. How you produced the artifact (poster · zine · video · essay · slides) — which tools you used, evaluated, or skipped.}}
Workflow: {{1–2 lines. How you moved from journal entries → drafted principles → designed artifact. For AI-assisted work, name the back-and-forth.}}
Takeaway: {{1–2 lines. What you'd reuse from this workflow / what you'd change.}}
What I see in my own taste: {{What pattern does the list reveal that you hadn't named before?}}
What's still uncertain: {{Which principle do you hold most loosely? Why?}}
Case 06 · Weeks 7–10 · Final Project (V1 → V2 → V3)
{{One-sentence outcome. The problem your final project solved, and what the three-version arc taught you.}}
{{The framing that held across all three versions. What problem were you returning to each week?}}
{{Research that informed V1, plus what you continued to learn during V2 and V3.}}
V1 · Week 7 · Designing Useful Friction
{{What did V1 look like? Where did you put useful friction? Which Pixar Braintrust / Sutton & Rao concepts shaped it? What didn't land?}}
V2 · Week 8 · What Deserves More?
{{What did V2 add that V1 couldn't have — a new SEMINAL system, audience, scale, or material? Which ugly darling did you give more room? What did you let go of from V1?}}
V3 · Weeks 9–10 · Less But Better
{{What did V3 cut from V2? Obsessive reduction — the edit as design. What survived three rounds because it was load-bearing? Apply Schön (reflection-in-action) and Duarte (audience as hero).}}
Tools: {{1–2 lines. Which tools you used, evaluated, or deliberately didn't use across the three versions. Note any tool swaps between versions.}}
Workflow: {{1–2 lines. How you moved between tools across stages (ideation · iteration · prototype building · functional or visual adjustments · etc.) — and how that workflow itself evolved V1 → V2 → V3. For AI-assisted work, name the back-and-forth.}}
Takeaway: {{1–2 lines. What you'd reuse from this workflow / what you'd change.}}
What changed across V1 → V2 → V3: {{Name the through-line and the cuts.}}
What I learned about iteration: {{One honest sentence on what V3 made possible that V1 couldn't see.}}
What V3 stands on its own as: {{Frame V3 for someone who never saw V1 or V2.}}
About
{{Paragraph 1: who you are, what kinds of problems pull you in. Be specific — "designing for people who cook on a budget" lands better than "user-centered design."}}
{{Paragraph 2: how you work — methods, collaborators, the kind of team you do your best work with.}}
{{Paragraph 3: who you are when you're not designing — one or two real things. This is where personality belongs.}}
Inspiration Collection · Dear Data form · 10 weeks of looking
{{A hand-drawn 8×10 data visualization of my inspiration collection. Side A is what you started the course. Side B is what's been added by the end. 20 designs that inspire you before and after, tagged by class concepts and SEMINAL systems. The drawing is the felt version; the table below is the legible version.}}
40 rows total: 20 that inspired you at the start of the course (Side A · Week 1) and 20 added by the end (Side B · Week 10). SEMINAL = which system letter(s) the design embodies (S · E · M · I · N · A · L · can be more than one). Concept tags are optional — pull from the reference below if a concept jumped out.
Side A Week 1 · Before
| # | Design / Inspiration | What inspires me about it | SEMINAL | Concept tags |
|---|---|---|---|---|
| 01 | {{Design name}} | {{One line.}} | {{e.g., M · I}} | {{}} |
| 02 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 03 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 04 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 05 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 06 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 07 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 08 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 09 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 10 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 11 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 12 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 13 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 14 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 15 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 16 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 17 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 18 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 19 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 20 | {{Design name}} | {{One line.}} | {{}} | {{}} |
Side B Week 10 · After
| # | Design / Inspiration | What inspires me about it | SEMINAL | Concept tags |
|---|---|---|---|---|
| 21 | {{Design name}} | {{One line.}} | {{}} | {{e.g., Going Deep}} |
| 22 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 23 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 24 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 25 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 26 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 27 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 28 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 29 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 30 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 31 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 32 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 33 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 34 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 35 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 36 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 37 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 38 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 39 | {{Design name}} | {{One line.}} | {{}} | {{}} |
| 40 | {{Design name}} | {{One line.}} | {{}} | {{}} |
What the pattern reveals: {{1–3 sentences. How did your collection shift from Side A to Side B? Which SEMINAL systems cluster on each side? Which letters never show up? What does the difference say about how your eye changed?}}