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Home Schedule Week 2 · Overview
An Iconic Opening
Week 2
Gallery Walk Disney · Apple Store · Apple Unboxing Challenge 2
Home Schedule 10-Week Overview
  • 01"Dear Data, Design Vision"Individual
  • 02"An Iconic Opening"Dyads
  • 03"The Heirloom"Dyads
  • 04"Everything Is a World"Dyads
  • 05"Invisible Senses"Dyads
  • 06"Curating & Taste"Individual
  • 07"Get Out of Your Head"Dyads
  • 08"The Ugly Baby"Dyads
  • 09"Less But Better"Dyads
  • 10"Who Are You Now?"Individual
Week
2
Home ScheduleWeek 2 · Monday
Gallery Walk
Week 1 postcards and product visions displayedGallery Walk

Your Week 1 postcards and product visions are displayed around the room.

Two Post-it colors:

🟢 Green: what's working

🟡 Yellow: what could go further

Circulate. Look at everything. Leave feedback on at least 5.

Home ScheduleWeek 2 · Monday
Vote
OriginalityMost surprising approach
FeasibilityMost buildable
EmbodimentBest instantiation of the concept
Peer FavoriteYour pick

Anonymous digital poll after each presentation block. One vote per category. Results announced end of class.

Home ScheduleWeek 2 · Critique Protocol
Critique Protocol
I Like

Name what's working and why. "I like how _____ because _____."

I Wish

Name what could go further. "I wish _____ because _____."

I Wonder

Open a door. "I wonder what would happen if _____."

Not This

"I don't like it" or "It's good" — vague reactions don't help anyone improve.

Feedback is about the work, not the person. A good critique helps the recipient see what's working and what could be stronger.
Home ScheduleAn Iconic Opening
An Iconic Opening

The first moment someone encounters your design is itself a design problem.

Three companies that turned the opening — the onboarding, the unboxing, the arrival — into an art form. Each teaches a different structural principle you'll apply in your own work this week.

Home ScheduleCase 1 · Disney
Disney
The experience starts before you arrive

Weeks before your trip: countdown timers, personalized itineraries, MagicBand unboxing in the mail.

By the time you walk through the gate, you've been having the experience for weeks.

Disney doesn't design a theme park. They design a journey that begins the moment you decide to go.

Takeaway: Design the anticipation. The opening isn't the first touch — it's the first thought.
Home ScheduleCase 2 · Apple Store
Apple Store

Every surface is a controlled reveal

  • Glass facade — you see the products before you enter. Transparency as invitation.
  • Every laptop open at exactly the same angle (76°) — optimized so you have to adjust it, which means you touch it.
  • Genius Bar at the back — you walk past everything to get help. The journey is the store.
  • No checkout counter. The transaction is invisible. The last moment is leaving with the product, not paying for it.
Takeaway: Design the sequence. What does someone see first, touch first, feel first? Every moment in the journey should be intentional.
Home ScheduleCase 3 · Apple Unboxing
Apple: Unboxing

Unboxing as emotional choreography

The box resists opening at exactly the right speed — air pressure designed in. Every layer is sequenced. Nothing is accidental. Apple employs a dedicated box opener.

Takeaway

Design the sensory arc. Each moment should add a new dimension — sight, then touch, then sound. What does your design feel like at each stage of discovery?

Home ScheduleAn Iconic Opening · Your Takeaways
Anticipation Sequence Sensory Arc Emotional Payoff
Your Design Must Show
  • Anticipation — what happens before someone encounters your design? (Disney)
  • Sequence — what do they see first, touch first, feel first? Is every moment intentional? (Apple Store)
  • Sensory arc — does each stage of discovery add a new sensory dimension? (Apple Unboxing)
  • Emotional payoff — does the experience build toward something? What do they feel after?
These transfer to ANY product, service, or experience. That's the skill you're building this week.
Home ScheduleWeek 2 · Exercise
Analogical Transfer
Current Poland Spring labelPoland Spring
Exercise 5 Minutes

Sketch a label redesign that makes this water feel like it costs $12/bottle.

Same water. Same bottle. Just the label.

Home ScheduleWeek 2 · Exercise Debrief
Share + Debrief
VossVoss
FijiFiji
Acqua PannaAcqua Panna
Same product. Same water. Structural design choices (not content) changed perception entirely. This is analogical transfer: extracting a structural principle and applying it.
Home ScheduleChallenge 2
Challenge 2

The Onboarding & Unboxing Fix

The Challenge Interview your partner to find a product they love whose first-contact experience is broken. Redesign the entire arc — not just the object, but the full experience journey: anticipation, discovery, first touch, and what happens after.
Dyads You'll be randomly assigned a partner. You design for them, they design for you. Bring the actual product to show the before.
Home ScheduleChallenge 2 · Partner Interview
Interview Your Partner

45 minutes total — split across Monday class + X-hour

Listen First Find the Frustration Design for Them

You are redesigning their broken experience, not your own. The interview is how you find the right problem.

Home ScheduleChallenge 2 · The Journey
The Full Journey
Before

How does someone find, anticipate, or approach it?

During

What's the sequence of discovery and interaction?

After

What do they feel when it's over? What do they remember?

Apple and Disney don't just design the object. They design the journey. Your challenge: do the same.
Home ScheduleChallenge 2 · Prompts
Show It In Your Design
  • Is your principle transfer structural, not surface?
  • Does your journey map include the invisible parts — before and after?
  • Does your sensory choice add something vision can't carry?
  • Would someone who only saw the physical prototype miss half the design?
Home ScheduleChallenge 2 · Milestones
  • Today — Design Your Interview
    Before you interview, design your questions. What did you learn in Week 1 about the gap between instinct and data? What questions will surface the real frustration?
  • Today + X-Hour — Interview Your Partner
    45 min total (split across Monday class + X-hour). Find a product they love whose first-contact/onboarding experience is broken.
  • Before Wednesday
    Read your assigned reading (Gentner & Markman or Dahl & Moreau or Pine & Gilmore). Spend time with your partner's broken product. Document what fails.
  • X-Hour
    Finish partner interview if needed. Room open with prototyping materials.
  • Wednesday
    Reading discussion (10 min) then 80 min studio. Due end of Wednesday.
Mile­stones
Home ScheduleWeek 2 · Readings
Your Assigned Readings
Gentner & MarkmanGentner & Markman (1997)
Dahl & MoreauDahl & Moreau (2002)
Pine & GilmorePine & Gilmore

[ Groups will be assigned in class. Each student reads one. ]

Home ScheduleWeek 2 · Monday
Studio Time
25 Minutes
  • Dyad partners announced (randomly assigned)
  • Design your interview questions (10 min)
  • Begin interviewing your partner — find the broken product

Quick prototyping demo (~5 min)

Foam core walls, paper furniture, found objects for texture. Go.

Home ScheduleWeek 2 · Wednesday
Reading Discussion
10 Minutes
  • Gentner & Markman: What makes an analogy deep vs. shallow? (2 min)
  • Dahl & Moreau: Why does distance between domains matter? (2 min)
  • Pine & Gilmore: When does a product become an experience? (2 min)
Bridging question: Can you identify which kind of analogy YOUR idea is? Surface or structural? Near-field or far-field?
Home ScheduleWeek 2 · Wednesday
Studio Time
80 Minutes

Build your prototype.

"What's the PRINCIPLE I'm transferring, not the LOOK?"

Deliverables due end of class or evening.