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Home Week 6 · Curating & Taste

Curating & Taste

Week 6
Midway Reflection Improve a Project Challenge 6
Home 10-Week Overview

Week
6

Home Week 6 · What You’re Building
01
Dear Data

See data in everything

02
Iconic Beginnings

Design the invisible

03
Everything Is a World

See a world as data — document, analyze, find insights

04
The 30-Year Object

Design things worth keeping

05
Invisible Senses

Translate a place into something someone else can feel

06
Curating & Taste

Articulate your design principles

07
Get Out of Your Head

Design the collaboration, not just the product

08
Ugly Darlings

Honest iteration — early work is material, not precious

09
Less But Better

Edit ruthlessly — what you remove matters as much as what you keep

10
Who Are You Now?

Know who you are as a designer — and show it

Home Week 6 · Overview

Week 6

Theory

Dieter Rams — 10 Principles of Good Design (1976). Innovative, useful, aesthetic, understandable, unobtrusive, honest, long-lasting, thorough, environmentally friendly, as little design as possible.

A 50-year-old reference framework. Read it as a model for how a designer articulates their own values — then look for yours.

Case Studies

Your own work + the designs you admire.

No new external cases this week. Your collection of admired designs (extending your Week 1 table) and the five projects you’ve made become the material to analyze.

Design Challenge

Midway Reflection

Review your work from Weeks 1–5. Collect another batch of designs you admire (extend your Week 1 table). Find patterns in both the designs you appreciate and the designs you make. Write about it.

Due anytime before Wed May 20. Improve-an-Earlier-Project track runs through end of course.

Home Week 6 · Cases

Cases

Designs You Admire

Extending your Week 1 table — what patterns emerge?

Your 5 Projects

Weeks 1–5 as a body of work

System Clusters

Which systems did you gravitate toward?

Your Collection & Your 5 Projects Become the Case Study This Week

Week 6 is the midway point — no new external case studies. Some of you have been adding to your Week 1 table all term; some haven’t. Either is fine. The work this week is the same: extend the table, then analyze it. What do the designs you admire reveal about your instincts, your values, the systems you’re drawn to? Takeaway: The collection you build (or rebuild now) is itself a case study in your taste.

Your Five Projects — A Body of Work

Dear Data, Iconic Beginnings, The 30-Year Object, Everything Is a World, Invisible Senses — five projects made in five weeks. Individually they were assignments. Together they are evidence of who you are as a designer. Which were strongest? Which have unrealized potential? Takeaway: A portfolio is not a collection of finished work — it’s a map of your creative instincts.

System Clustering — What Both Collections Reveal

Tag each item in your collection AND each of your five projects with SEMINAL letters. Where do the designs you admire cluster — Material, Sensory, Service, Artificial? Where do your own projects cluster? Do they overlap, or do you admire one kind of design and make another? Takeaway: The gap between what you appreciate and what you make is where your design identity is forming.

Home Week 6 · Your Collection

Your Collection Is Data

  • Week 1 was data about your behavior (Spotify, camera roll) — and you started a table of designs you admire
  • This week is the mirror image: extend that table, analyze it as data about your taste — and see how it compares to what you actually make
  • Some of you have been adding to the table all term. Some haven’t. Either is fine — you do the same work now: collect another batch, look at the whole, find patterns
Behavior
Taste
Identity
Home Week 6 · Self-Assessment

Self-Assess­ment

Reach

What do you reach for? Physical objects? Digital? Experiences? Systems?

Avoid

What do you avoid? What's consistently absent from your collection?

Surprise

What surprised you about your own collection?

System Bias

Do your system clusters reveal a bias you didn't know you had?

Use these as starting prompts for your Week 6 reflection.
Home Week 6 · Exercise

Your 10 Principles

Reflection Prompt Optional

Dieter Rams wrote 10 principles of good design in 1976. They’ve guided designers for 50 years. Now write yours.

  • Step 1: Look at your 5 projects and your collection of admired designs. Write 5 principles you already follow — whether you meant to or not.
  • Step 2: Write 5 principles you want to follow but haven’t yet. What’s missing from your work?

Not a required deliverable — a way into the analysis if it helps. Include in your Week 6 reflection if you do it.

Week 1: data about your behavior. Week 6: data about your design identity. Your principles are evidence, not aspirations.
Home Week 6 · Improve a Project (Ongoing)

Improve an Earlier Project

Choose one project from Weeks 1–5 to improve.

Your portfolio so far: Dear Data, Iconic Beginnings, The 30-Year Object, Everything Is a World, Invisible Senses.

Pick the one with the most unrealized potential, identify the biggest risk for why it might fail, and design weekly milestones to take it to a satisfying ending with guidance from our diversely skilled teaching team.

Or propose an alternate project. If you have a different project in mind, you may pitch it — provided it is sufficiently clearly defined and has milestones that will carry it to a satisfying finish by the end of the course.

Resources available:

Human-OnlyDigital and physical 2D and 3D prototyping, craft technique, design research, testing and prioritization, critiques and advising
Human-AICoLab multi-modal tools in image, video, direct to 3D, AI-assisted rendering, AI feedback/critique, generative exploration

You choose your approach.

Home Week 6 · Challenge 6

Midway Reflection

Design Challenge 6

Review Your Work

Everything you’ve made in Weeks 1–5

Collect a New Batch

Designs you admire + why — extend your Week 1 table

Find Patterns in Both

Designs you appreciate AND designs you make

Write About It

All goes in your Week 6 reflection

Due anytime before Wed May 20

What This Is

A midway reflection — collection and analysis of the collection. Some of you have been regularly collecting examples of designs in the world that embody concepts from theory and cases in class; some of you have not. Either is fine. The work is the same either way: review all of your work so far, collect another batch of designs you admire and why (add to the table you made in Week 1), look for patterns in both the designs you appreciate and the designs you make, and write about it.

What to Look For

Which SEMINAL systems do you gravitate toward? Which are absent? Do the designs you collect and the designs you make share a sensibility, or are they pulling in different directions? What does the gap (or alignment) reveal? Write what surprises you.

Plus: the Improve-a-Project track runs in parallel through the rest of the course — see the previous slide.

Home Week 6 · What’s Due

What’s Due

These Slides Are Your Week 6 Reading

Monday was midway 1:1 check-ins while you finished Week 5 in class. Wednesday was the workshop we attended together. Much of the Week 6 material wasn’t covered in class — so treat this deck as the reading and respond to it in your Week 6 reflection.

Due Anytime Before Wed May 20

Week 6 Reflection — goes in your WIP doc. See Challenge slide for the full description.

Concept tags — mark which apply to your work this week:
Week 6: Curation as Self-Knowledge · System Clustering · Body of Work · Frame Innovation
Week 5: Multisensory Design · Frame Innovation · Emotional Design · Obsessive Sensory Attention · Place as Story · Making Invisible Perceptible
Week 4: Constraints Increase Variability · Emotionally Durable Design · Craftsmanship · Constraint as Identity · Durability as Desirability · Repair as Understanding
Week 3: Disappearing Interviewer · Curiosity as Structure · Interviewing Users · Invisible Systems Made Visible · Dual Desires · Going Deep
Week 2: Structure Mapping · Far-Field Analogies · Technology Brokering · Experience Economy · Affordances · Anticipation as Design · Controlled Reveal · Sensory Arc · One Resonant Idea
Week 1: Service · Energy · Material · Interactive/Sensory · Natural · Artificial · Longevity

Ongoing → End of Course

Improve an Earlier Project (or approved alternate):

Pick a project with unrealized potential, identify its biggest risk, design weekly milestones to take it to a satisfying ending by the end of the course. Document V1 and improvement side by side.

Monday Week 7: “Get Out of Your Head” — return to your Week 3 rabbit hole, this time designing for a person or persona in that world. AI joins as a disagreeable partner.
Home Week 6 · Overview

Week 6

Theory

Dieter Rams — 10 Principles of Good Design (1976). Innovative, useful, aesthetic, understandable, unobtrusive, honest, long-lasting, thorough, environmentally friendly, as little design as possible.

A 50-year-old reference framework. Read it as a model for how a designer articulates their own values — then look for yours.

Case Studies

Your own work + the designs you admire.

No new external cases this week. Your collection of admired designs (extending your Week 1 table) and the five projects you’ve made become the material to analyze.

Design Challenge

Midway Reflection

Review your work from Weeks 1–5. Collect another batch of designs you admire (extend your Week 1 table). Find patterns in both the designs you appreciate and the designs you make. Write about it.

Due anytime before Wed May 20. Improve-an-Earlier-Project track runs through end of course.