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Home Week 8 · Overview

Ugly Darlings

Learning to dissolve yourself in service of a better project. Early ideas tend to be obvious — to you and to others — and many people fall in love with their early ideas and inadvertently stop the idea from growing into something better.
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Home Week 8 · Critique Protocol

Critique Protocol

I Like

Name what’s working and why. “I like how _____ because _____.”

I Wish

Name what could go further. “I wish _____ because _____.”

I Wonder

Open a door. “I wonder what would happen if _____.”

Not This

  • “I don’t like it” or “It’s good” — vague reactions don’t help anyone improve.
  • Feedback is about the work, not the person.
Home Week 8 · What You’re Building
01
Dear Data

See data in everything

02
Iconic Beginnings

Design the invisible

03
Everything Is a World

See a world as data — document, analyze, find insights

04
The 30-Year Object

Design things worth keeping

05
Invisible Senses

Translate a place into something someone else can feel

06
Curating & Taste

Articulate your design principles

07
Get Out of Your Head

Design the collaboration, not just the product

08
Ugly Darlings

Honest iteration — early work is material, not precious

09
Less But Better

Edit ruthlessly — what you remove matters as much as what you keep

10
Who Are You Now?

Know who you are as a designer — and show it

Home Week 8 · Overview

Week 8

Theory

Catmull — Ugly Baby chapter (killing too soon vs. protecting too long)

Austin & Devin — Artful Making (variation is material, not failure)

Lockton et al. (recommended)

Case Studies

Pixar — “Every Pixar film starts as an ugly baby.” Toy Story rewritten ~30 times.

Dyson — 5,127 prototypes before the first successful cyclone vacuum.

Design Challenge

“What Deserves More?” · V2 of your final project

Take the V1 seed you made in Week 7. V2 must do something V1 couldn’t — add a new SEMINAL system, audience, scale, or material.

V3 next week (Week 9). Final presentation Week 10.

Home Week 8 · Theory

Theory

Catmull

Creativity, Inc. — Ugly Baby

Austin & Devin

Austin & Devin

Artful Making

Lockton et al.

Lockton et al.

Design with Intent (recommended)

Groups assigned in class. Each student reads one.

Catmull — Ugly Darlings

Every Pixar film starts as an ugly baby — the danger is killing it too soon or protecting it too long. Iteration is not polishing; it is discovering what the project wants to be. Toy Story was rewritten roughly thirty times. The discipline is holding the tension between “this isn’t working yet” and “there’s something here worth saving.”

Austin & Devin — Artful Making

“Variation is material, not failure.” Start, respond to what emerges, iterate. Austin and Devin argue that artistic making — where you cannot specify outcomes in advance — is a better model for innovation than industrial making. The key move is treating unexpected results as information rather than errors.

Lockton — Design with Intent (Recommended)

Design with Intent explores behavioral change through architectural, persuasive, and cognitive mechanisms. How do you design environments and interactions that nudge people toward different actions? Lockton provides a toolkit of patterns — from choice architecture to errorproofing — that treat behavior as designable.

Reflection assignment: Find a designed thing in the world that represents one of these concepts. Bring it to Wednesday’s discussion.

Home Week 8 · Cases

Cases

Pixar — Ugly Darlings

Toy Story rewritten ~30 times

Dyson

5,127 prototypes

Pixar — Every Film Starts as an Ugly Baby

Toy Story was rewritten roughly thirty times. The danger is killing the idea too soon or protecting it too long. Iteration is not polishing — it is discovering what the project wants to be. Takeaway: The discipline is holding the tension between “this isn’t working yet” and “there’s something here worth saving.”

Dyson — Iteration at Scale

James Dyson built 5,127 prototypes before the first successful cyclone vacuum. He didn’t quit after 100 failures — he had a system for learning from each one. He treated early versions not as failures but as material. Takeaway: Iteration is a discipline, not a fix. The system for learning matters more than any single attempt.

Home Week 8 · Case · Pixar

Pixar

Ugly Darlings

“Every Pixar film starts as an ugly baby.”

Toy Story was rewritten ~30 times.

The danger: killing the idea too soon, or protecting it too long.

“Your first version is supposed to be bad. The skill is knowing how to make it better through repeated cycles.”
— Ed Catmull, Creativity Inc.
Home Week 8 · Case · Dyson

Dyson

Iteration at Scale

5,127 prototypes before the first successful cyclone vacuum.

He didn’t quit after 100 failures — he had a system for learning from each one.

Variation was material, not failure.

Iteration as a discipline, not a fix. The system for learning matters more than any single attempt.
Home Week 8 · Exercise

Ugly Darlings Reveal

Exercise 10 Minutes Pairs
1
Hold up your V1 — the seed you made in Week 7. Present in 2 minutes: “Here’s what works. Here’s what’s ugly.” Be honest. (2 min)
2
Your feedback pair gets 2 minutes. One rule: you MUST name one thing the maker thinks is working that you think isn’t. (2 min)
3
Swap roles. (4 min)
4
Compare notes. Did they find the blind spot you couldn’t see? (2 min)
This is the Braintrust in miniature. Candor without authority. The blind spot they find is where your V2 starts.
Home Week 8 · Design Challenge

What Deserves More?

Design Challenge 8

The Exercise

1. Audit V1 honestly. Catmull would suggest: Kill vs. protect the early idea? Austin & Devin would suggest: Responding to what emerges vs. still planning. What works? What’s not working? What’s the one thing that, if it doesn’t work, people will not understand the value of it? What’s ugly? What deserves more? 2. Be as critical of the idea as you would of a stranger’s if you were busy walking across campus in a hurry. Would it make you stop? What would make it make you stop. Revise your V2 goals accordingly. 3. Build V2 this week. V3 next week. Final presentation Week 10.

Deliverables (Due Monday Week 9)

V2 of your final project, V1 audit (honest assessment), V1 & V2 side by side (the comparison should be striking), evidence of process (iterations, failed attempts, tool learning), gallery slides (your 3 slides in the weekly shared class deck), and your plan for V3 next week.

Show It In Your Design Self-Check

What can V2 do that V1 couldn’t? Did the system addition generate a genuine new direction, or is it bolted on? “I polished it” is not enough — V2 must do something V1 couldn’t. Is iteration treated as a discipline, not a fix? Variation is material, not failure (Austin & Devin).

Home Week 8 · What’s Due

What’s Due

Due Monday Week 9 by 12pm

Your WIP Doc — Week 8 section:

Your V1 audit (honest assessment: what works, what doesn’t)
Process photos of iterations and explorations
Your plan for V3 (Week 9)
Concept tags — mark which apply to your work this week:
Week 8: Ugly Darlings · Artful Making · Design with Intent · Iteration at Scale
Week 7: Collective Intelligence · Technology as Teammate · Braintrust · Useful Friction · Candor Without Authority · Service Design Under Pressure
Week 6: Curation as Self-Knowledge · System Clustering · Body of Work
Week 5: Multisensory Design · Frame Innovation · Emotional Design · Obsessive Sensory Attention · Place as Story · Making Invisible Perceptible
Week 4: Constraints Increase Variability · Emotionally Durable Design · Craftsmanship · Constraint as Identity · Durability as Desirability · Repair as Understanding
Week 3: Disappearing Interviewer · Curiosity as Structure · Interviewing Users · Invisible Systems Made Visible · Dual Desires · Going Deep
Week 2: Structure Mapping · Far-Field Analogies · Technology Brokering · Experience Economy · Affordances · Anticipation as Design · Controlled Reveal · Sensory Arc · One Resonant Idea
Week 1: Service · Energy · Material · Interactive/Sensory · Natural · Artificial · Longevity

Weekly Gallery Slides — your name section (3 slides):

Slide 1: Your V1 audit — honest assessment of the seed from Week 7. What works, what’s ugly, what is measurable goal for V2?
Slide 2: V2 itself — V1 and V2 side by side. What can V2 do that V1 couldn’t? Show process: iterations, explorations, failed attempts.
Slide 3: Your plan for V3 (Week 9). What gets sharper, deeper, pushed further? Principle transfer: what concept(s) from this week’s theory or cases shaped V2?

Monday Week 9: V2 presented for mid-project critique. V3 due Monday Week 10. Final presentation Week 10.
Home Week 8 · Overview

Week 8

Theory

Catmull — Ugly Baby chapter (killing too soon vs. protecting too long)

Austin & Devin — Artful Making (variation is material, not failure)

Lockton et al. (recommended)

Case Studies

Pixar — “Every Pixar film starts as an ugly baby.” Toy Story rewritten ~30 times.

Dyson — 5,127 prototypes before the first successful cyclone vacuum.

Design Challenge

“What Deserves More?” · V2 of your final project

Take the V1 seed you made in Week 7. V2 must do something V1 couldn’t — add a new SEMINAL system, audience, scale, or material.

V3 next week (Week 9). Final presentation Week 10.