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Home Week 9 · Overview

Less But Better

Simplicity. If I had more time I'd have written a shorter letter. Finding the heart of the project, prioritizing it, and editing out the unnecessary.
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Home Week 9 · Critique Protocol

Critique Protocol

I Like

Name what’s working and why. “I like how _____ because _____.”

I Wish

Name what could go further. “I wish _____ because _____.”

I Wonder

Open a door. “I wonder what would happen if _____.”

Not This

  • “I don’t like it” or “It’s good” — vague reactions don’t help anyone improve.
  • Feedback is about the work, not the person.
Home Week 9 · What You’re Building
01
Dear Data

See data in everything

02
Iconic Beginnings

Design the invisible

03
Everything Is a World

See a world as data — document, analyze, find insights

04
The 30-Year Object

Design things worth keeping

05
Invisible Senses

Translate a place into something someone else can feel

06
Curating & Taste

Articulate your design principles

07
Get Out of Your Head

Design the collaboration, not just the product

08
Ugly Darlings

Honest iteration — early work is material, not precious

09
Less But Better

Edit ruthlessly — what you remove matters as much as what you keep

10
Who Are You Now?

Know who you are as a designer — and show it

Home Week 9 · Overview

Week 9

Theory

Schon — Reflection-in-Action (think while you act, the situation talks back)

Duarte — Resonate (the audience is the hero, status quo → gap → resolution)

Case Studies

Jony Ive — obsessive reduction. What can we remove and still have the thing be completely itself?

Dieter Rams — less but better. Restraint in presentation makes the design speak.

Apple Keynotes — the same work, presented two ways, lands completely differently.

Exhibition Design — the edit is the design.

Design Challenge

V3: Less But Better — Design Challenge 9

Mid-project critique of V2 Monday. Build V3 — sharpen, deepen, push further. Design your final presentation as its own challenge.

All deliverables due Monday Week 10 (6/1) by 12pm. Final presentations + celebration.

Home Week 9 · Theory

Theory

Schön

The Reflective Practitioner (Ch. 2)

Duarte

Resonate

Groups assigned in class. Each student reads one.

Schön — Reflection-in-Action

Thinking while you act — the situation “talks back,” and making IS thinking. Schön’s central insight is that professionals do not simply apply theory to practice; they think in the act of doing. An architect sketches, sees something unexpected in the sketch, and redesigns in response. The sketch talked back. This is not planning followed by execution — it is a conversation with the material. Your V2→V3 process is exactly this: you built V2, it resisted in critique, you respond by building V3.

Duarte — The Audience Is the Hero

The audience is the hero of your presentation — status quo, gap, resolution. Duarte’s framework treats every presentation as a story where the audience is the protagonist, not the presenter. You establish where they are (status quo), reveal a gap between that and where they could be, then offer a path to resolution. Your final presentation is itself a design challenge: what do you show, in what order, and what do you leave out?

Reflection assignment: Find a designed thing in the world that represents one of these concepts. Bring it to Wednesday’s discussion.

Home Week 9 · Cases

Cases

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Apple Keynotes

Same work, two ways, different impact

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Dieter Rams

Less but better

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Jony Ive

Obsessive reduction — what can we remove?

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Exhibition Design

The edit is the design

Apple Keynotes — The Same Work, Two Ways

The same work, presented two ways, lands completely differently. In 2007, Jobs didn’t start with the product. He started with three separate problems the audience already had. Then: “These are not three devices. This is one device.” The product didn’t change. The framing did. Takeaway: Your final presentation is its own design challenge — storytelling is how your work becomes legible.

Dieter Rams — Restraint Makes the Design Speak

Less but better. Restraint in presentation makes the design speak. If you have to explain it, you haven’t designed it clearly enough. The presentation disappears; the work appears. Takeaway: The principle that made Braun timeless is the same one that makes a presentation land.

Jony Ive — Obsessive Reduction

Each generation of Apple hardware removed something the previous one had. Ive’s discipline was asking “what can we remove and still have the thing be completely itself?” Every element that survived had to earn its place. Takeaway: Less but better is not “less.” It’s the discipline of knowing what deserves to stay.

Exhibition Design — The Edit Is the Design

The Louvre owns 380,000 objects and shows 35,000. Every exhibition is an argument made through selection. Takeaway: Your final presentation is an exhibition of your work — what goes on the wall?

Home Week 9 · Case · Apple Keynotes

Apple Keynotes

The Same Work, Two Ways

The same work, presented two ways, lands completely differently. Storytelling is not optional — it's how your work becomes legible to people who weren't there.

In 2007, Jobs didn't start with the product. He started with three separate problems the audience already had. Then: "These are not three devices. This is one device." The product didn't change. The framing did.

Takeaway

Your final presentation is its own design challenge.
Home Week 9 · Case · Dieter Rams

Dieter Rams

Less But Better

Restraint in presentation makes the design speak.

If you have to explain it, you haven't designed it clearly enough.

The presentation disappears; the work appears.

Less but better. The principle that made Braun timeless is the same one that makes a presentation land.
Restraint Clarity
Home Week 9 · Case · Jony Ive

Jony Ive

Obsessive Reduction

The original iMac removed the floppy drive — an act of editing that enraged the industry. The iPhone had one button. The MacBook Air fit in a manila envelope.

Each generation of Apple hardware removed something the previous one had. Ive’s discipline was not minimalism for aesthetics — it was asking “what can we remove and still have the thing be completely itself?”

Every element that survived had to earn its place.

Less but better is not “less.” It’s the discipline of knowing what deserves to stay.
Home Week 9 · Case · Exhibition Design

The Edit Is the Design

Exhibition Design

The Louvre owns 380,000 objects and shows 35,000. The Hood Museum at Dartmouth makes the same decisions at a smaller scale.

Every exhibition is an argument made through selection — what’s on the wall, what order you encounter it, what’s deliberately left out. The curator’s job is not to show everything. It’s to show exactly enough.

This week if you have time, visit the Hood Museum (or the Hop) to see this discipline in practice. Talk to the people who do it — what does it mean to decide what stays and what goes?
Home Week 9 · Design Challenge

V3: Less But Better

Design Challenge 9

Mid-Project Critique of V2

Monday — what needs to change for V3?

Build V3

Sharpen, deepen, push further

Design Final Presentation

The presentation is itself a design challenge

V1 → V2 → V3 Arc

The progression is the point

Due Monday 6/1 by 12pm · Final presentations

The Exercise

1. Monday: present V2 for mid-project critique. This is the pressure point — what needs to change for V3? 2. Respond to feedback: what will you change, what will you keep, and why? 3. Build V3 — sharpen, deepen, push further. The blind spot in V2 is where V3 starts. 4. Design your final presentation as its own challenge. What do you show, in what order, what do you leave out?

Deliverables (Due Monday 6/1 by 12pm)

V3 of your final project, V1→V2→V3 progression (the arc is the point), evidence of process (iterations, failed attempts, critique response), principle transfer statement, gallery slides (your 3 slides in the weekly shared class deck), final presentation ready for Monday 6/1.

Show It In Your Design Self-Check

Can someone who never saw V1 or V2 be captivated by V3 on its own? Is your final presentation designed with the same care as the project itself? Did Schön’s “reflection-in-action” happen — did the critique change V3? Is the audience the hero of your final presentation (Duarte)?

Home Week 9 · What’s Due

What’s Due

Monday Studio (25 min)

Process V2 critique, decide V3 direction

Wednesday

Theory discussion (10 min) + V3 + presentation studio (80 min)

Due Monday 6/1 by 12pm

V3 + final presentation + gallery slides

Monday Week 10 (6/1)

Final V3 presentations + celebration

Monday Studio · 25 min

What feedback did you get in V2 critique? What will you change for V3? What will you keep and why? Begin designing your final presentation as a designed experience. “Can someone who never saw V1 or V2 be captivated by V3 on its own?”

Wednesday · Theory Discussion · 10 min

Schön group: What decision did you make WHILE building V3 that differed from your plan? Duarte group: What’s the story structure of your final presentation? Status quo → gap → resolution?

Bridge: How are you making your work legible to someone encountering it for the first time?

Wednesday · Final Studio · 80 min

Final push. Build V3, refine final presentation, prepare gallery slides.

Due Monday 6/1 by 12pm

Your WIP Doc — Week 9 section:

V2 critique feedback notes (what you heard, what you changed for V3, what you kept and why)
V3 process photos & iterations
Gallery slides
Concept tags — mark which apply to your work this week:
Week 9: Reflection-in-Action · Audience as Hero · Obsessive Reduction · The Edit as Design
Week 8: Ugly Darlings · Artful Making · Design with Intent · Iteration at Scale
Week 7: Collective Intelligence · Technology as Teammate · Braintrust · Useful Friction · Candor Without Authority · Service Design Under Pressure
Week 6: Curation as Self-Knowledge · System Clustering · Body of Work
Week 5: Multisensory Design · Frame Innovation · Emotional Design · Obsessive Sensory Attention · Place as Story · Making Invisible Perceptible
Week 4: Constraints Increase Variability · Emotionally Durable Design · Craftsmanship · Constraint as Identity · Durability as Desirability · Repair as Understanding
Week 3: Disappearing Interviewer · Curiosity as Structure · Interviewing Users · Invisible Systems Made Visible · Dual Desires · Going Deep
Week 2: Structure Mapping · Far-Field Analogies · Technology Brokering · Experience Economy · Affordances · Anticipation as Design · Controlled Reveal · Sensory Arc · One Resonant Idea
Week 1: Service · Energy · Material · Interactive/Sensory · Natural · Artificial · Longevity

Weekly Gallery Slides — your name section (3 slides, FINAL):

Slide 1: V1 → V2 → V3 progression — the arc is the point. What got sharper, deeper, pushed further?
Slide 2: V2 critique response — what feedback you got, what changed for V3, what you kept and why.
Slide 3: Principle transfer + preview of your final presentation. What concept(s) from this week’s theory or cases shaped V3?

Monday 6/1: Final V3 presentations + celebration. The floor is yours. Make it count.
Home Week 9 · Overview

Week 9

Theory

Schon — Reflection-in-Action (think while you act, the situation talks back)

Duarte — Resonate (the audience is the hero, status quo → gap → resolution)

Case Studies

Jony Ive — obsessive reduction. What can we remove and still have the thing be completely itself?

Dieter Rams — less but better. Restraint in presentation makes the design speak.

Apple Keynotes — the same work, presented two ways, lands completely differently.

Exhibition Design — the edit is the design.

Design Challenge

V3: Less But Better — Design Challenge 9

Mid-project critique of V2 Monday. Build V3 — sharpen, deepen, push further. Design your final presentation as its own challenge.

All deliverables due Monday Week 10 (6/1) by 12pm. Final presentations + celebration.